This doesnt mean you’ll have to pick between 80 characters at the creation screen.Like the classic MMORPG Ragnarok Online, fathered by the same director, Kim Hakkyu, players will begin by choosing one of four familiar basic classes -Archer, Swordsman, Wizard, Cleric.Īs you level, you’ll find yourself unlocking new classes to branch out to.Īnd that’s just for the Swordsman. Korean developers IMC Games knock us off our feet with their announcement of 80 playable classes, and offered hints of more to come. Though, it’s not like we needed a reason to explore these gorgeous maps. With art so fetching, it’s no wonder English players are swarming in for last minute beta sign-ups.īy the way, exploration via map completion is ranked in TOS. They look just like a pop-up storybook version of their concept art counterparts(above). This is an encouraging design choice for our western gamers who prefer classic dungeon crawling elements in their MMOs and complements the dynamic gameplay IMC Games is pushing towards. We have no clue what this is, but we want to fight itĬheck out this intense Boss Fight in action! Not a bad when most vanilla MMOs tend to cap at Lvl 50. How can the vanilla version of an underdog MMO support two-hundred bosses? The answer is with a Lvl 100 player cap. Putting the plethora of job classes (and sheer quantities of skills to supplement said jobs) aside, we can come out the gate swinging on launch, as there are currently 200 bosses ready to smash! Really? Two-hundred? Yep. Hopefully, IMC Games and Nexon will continue to cater to the fans. One thing's for certain, everyone is rallying in favor of cosmetics only. We’ve heard rumors of special pets, mounts, fairy wings, and so on. Don’t get me wrong, I’m not against the standard monthly paystyle, I’m just relieved TOS opted for a FTP model.įree to play and a Steam release will ensure more gamers give it a go.Ĭurrently, there’s little information on exactly what will be sold through the Cash-Shop. With so much free competition out there, it’s a wonder that some smaller companies still try to do it. Most MMOs have struggled to build a large player base with monthly subscriptions in the last few years. We’re just glad that Nexon didn’t try to release through a third party publisher when all of our friends are already gaming on Steam. There was no doubt that TOS was going to get the upvote from the Steam community. TOS wastes no time targeting the larger PC audience IMC Game’s support of fans and fansites is something we only wish more developers would get enthusiastic about. Check out this fun dungeon crawl.Īctive comments and responses are a reminder that our opinions matter. Through blogging and facebook, players have been able to establish a fan community well before the project was even playable. Developers have been very consistently posting as much information as possible about the game’s development since day one. IMC Games knows how to keep an audience captivated. While TOS looks like it’s taking a lot of its inspiration from the MMO classic, the game innovates and progressively pursues to captivate a more global audience with its fresh ground-up approach to create something completely original, worthy of standing on its own. Many otaku gamers spent timeless hours with these pixelated heroesįans of the long running Ragnarok Online have been hungering for something like TOS to come along for nearly a decade now. TOS, originally Project R1 (named after Ragnarok) is IMC Games fresh start in a campaign to captivate MMO gamers worldwide. Tree of Savior, often thought of as the spiritual successor to Ragnarok Online is changing the rules of the anime MMORPG scene by adding new focuses to gameplay while retaining the hearts of loyal RO fans. We’re going to tell you why Tree Of Savior is building our expectations. In a world plagued by stamped out mediocre MMOs Tree Of Savior shines through a wave of WoW clones and mindless pretty grindfests.
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